On the surface there’s these crazy vehicles and weapons, new modes, and online connectivity to impress you with. I got a better appreciation of that when I saw how deep Twisted Metal could be, and just how much work the team has put into this game. He says this is the first time they’ve been able to get close to achieving that original vision. Jaffe says that Twisted Metal does a good job of bringing forth the fantasy that the original team had for creating their game back in the 1990s. It’s a game that embraces competition wholly. It’s a fighting game where you move really fast, and where the weapons are key. Jaffe says it’s something like a fighting game, and I think that’s a good fit. ‘Shooter’ gets closer, but that doesn’t really give the game enough credit, as Twisted Metal feels deeper than the modern shooter. It’s sure as hell not a racer - you’d be blown up before you could make it through a single lap in this world. It works beautifully.ĭavid Jaffe and his people at Eat Sleep Play have been crafting a game so wild that no existing genre type fits it. There’s a million things happening at once, a million bullets flying your way, and million ways to die. You may think that you’re prepared, being a fan of this PlayStation and PS2 predecessors, but you’re not even close to being prepared.
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